Skills Arcana +6, History +6 Damage Resistances lightning Senses darkvision 60 ft., passive Perception 10 Languages Common, Dwarvish, Elvish, Infernal, Sylvan Challenge 2 (450 XP). Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target.Hit: 19 (2d10 + 8) piercing damage. To have a glimpse of his powers, as decribed in the Water Deep: Dungeon of the Mad Mage adventure, we must check his stats. Actions Multiattack: The Dragon can use its Frightful Presence.It then makes three attacks: one with its bite and two with its claws. Features in one of the highest level adventures of 5e. Laeral Silverhand, the … Special Traits. Some players build their bard to cover aspects of the 4e warlord. In the 3.5 edition, Halaster Blackcloak was a 25th level mage, with 5 levels of archmage! Sword Coast Adventurer's Guide mentions Szass Tam as … The D&D 5e bard is good at combat too. Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries. Manshoon and Halaster Blackcloak have a pretty high profile right now thanks to them being on the covers of Dragon Heist and Dungeon of the Mad Mage, respectively. Innate Spellcasting.The teeth’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Dungeons of Undermountain are home to many strange and wonderful monsters, and today we’re going to look at some of the best ones! The Shadowstaff is thought to have been created by Szass Tam, Zulkir of Necromancy perhaps in a joint effort with a powerful wizard named Halaster Blackcloak. The bard is a royal advisor, as well as an advocate to ensure the success of a king. In the 3.5 edition, Halaster Blackcloak was a 25th level mage, with 5 levels of archmage! Previous editions lacked our awesome 5e bard. There certainly are non-evil wizards and sorcerers in Waterdeep! Utterly fearless, it preys on anything that crosses its path, including whales and ships. To have a glimpse of his powers, as decribed in the Water Deep: Dungeon of the Mad Mage adventure, we must check his stats. Ability Scores: You can roll your own stats (by taking 5 d6 and subtracting the lowest number for every ability score), the buy-point system (splitting 26 points among your stats), or just the standard (15,14,13,10,8) but for simplicity we're just going to stick with the standard. It isn’t clear what the arrangement was between them or the purpose but the staff … Waterdeep - Dragon Heist has 5e statistics for Laeral Silverhand, (one of the clones of) Manshoon, and Volothamp Geddarm. Merlin is appropriately a member of the royal court of King Arthur, because that is what a bard is. Water Breathing: The shark can breathe only underwater Ghosts offers full stats for ships, rules for crews and loads of tables to enhance any game that needs a little salt. Legendary Resistance (3/Day): If the Dragon fails a saving throw, it can choose to succeed instead. Needless to say, when I first read that Undermountain was going to finally return, in 5e, in the form of Waterdeep: Dungeon of the Mad Mage, I was really excited; my only grumble was that I already knew that Halaster Blackcloak was canonically dead, so when I heard they liched him back into existence, and he was the titular BBEG of the campaign (possibly), I was stoked. Features in one of the highest level adventures of 5e. Traits Amphibious: The Dragon can breathe air and water. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Waterdeep: Dungeon of the Mad Mage is a playground for creativity. 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